Initial Commit
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using System.Collections.Generic;
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using System.Linq;
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using Easter2025.Utilies;
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using Kitchen;
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using Kitchen.Layouts;
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using KitchenLib.References;
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using UnityEngine;
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namespace Easter2025.Customs.LayoutProfiles.Decorators
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{
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public class EasterDiningDecorator : Decorator
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{
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private List<LayoutPosition> used_positions = new List<LayoutPosition>();
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public override bool Decorate(Room room)
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{
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List<CLayoutAppliancePlacement> bushesToAdd = new List<CLayoutAppliancePlacement>();
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List<CLayoutAppliancePlacement> tablesToAdd = new List<CLayoutAppliancePlacement>();
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int minBushes = 3;
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int maxBushes = 5;
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List<LayoutPosition> ShuffledPositions = (from r in Blueprint.TilesOfRoom(room) orderby UnityEngine.Random.value select r).ToList();
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for (int i = 0; i < 8; i++)
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{
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if (FindValidPlacementLocation(ShuffledPositions, out LayoutPosition result, 10))
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{
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if (Random.value < 0.5f)
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{
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if (bushesToAdd.Count < maxBushes)
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{
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bushesToAdd.Add(new CLayoutAppliancePlacement
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{
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Position = result,
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Appliance = GDOReferences.Bush.ID,
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Rotation = new Quaternion(0, Random.Range(0, 360), 0, 0)
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});
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used_positions.Add(result);
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foreach (LayoutPosition position in LayoutHelpers.AllNearby)
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{
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used_positions.Add(result + position);
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}
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}
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}
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else
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{
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if (tablesToAdd.Count < Profile.MaximumTables)
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{
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tablesToAdd.Add(new CLayoutAppliancePlacement
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{
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Position = result,
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Appliance = Profile.Table.ID,
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Rotation = Quaternion.identity
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});
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used_positions.Add(result);
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foreach (LayoutPosition position in LayoutHelpers.AllNearby)
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{
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used_positions.Add(result + position);
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}
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}
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}
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}
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}
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if (bushesToAdd.Count > maxBushes || bushesToAdd.Count <= minBushes || tablesToAdd.Count > Profile.MaximumTables) return false;
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foreach (var decoration in bushesToAdd)
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{
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Decorations.Add(decoration);
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}
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foreach (var decoration in tablesToAdd)
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{
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Decorations.Add(decoration);
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}
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return true;
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}
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private bool FindValidPlacementLocation(List<LayoutPosition> positions, out LayoutPosition result, int attempts = 5)
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{
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result = default;
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if (attempts < 0) return false;
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LayoutPosition randomPosition = positions[Random.Range(0, positions.Count)];
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if (!used_positions.Contains(randomPosition) && !Blueprint.HasFeature(randomPosition) && Blueprint.IsTileOpenSpace(randomPosition))
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{
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result = randomPosition;
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return true;
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}
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return FindValidPlacementLocation(positions, out result, attempts - 1);
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}
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}
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}
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@@ -0,0 +1,99 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Kitchen;
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using Kitchen.Layouts;
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using KitchenData;
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using UnityEngine;
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namespace Easter2025.Customs.LayoutProfiles.Decorators
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{
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public class EasterKitchenDecorator : Decorator
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{
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public override bool Decorate(Room room)
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{
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Queue<GameDataObject> queue = new Queue<GameDataObject>(Profile.RequiredAppliances);
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List<Vector3> used_tiles = new List<Vector3>(Decorations.Select((CLayoutAppliancePlacement d) => d.Position));
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HashSet<LayoutPosition> room_tiles = Blueprint.TilesOfRoom(room);
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foreach (LayoutPosition item in room_tiles)
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{
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if (Blueprint.HasFeature(item, FeatureType.Hatch))
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{
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Decorations.Add(new CLayoutAppliancePlacement
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{
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Appliance = Profile.Counter.ID,
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Position = item,
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Rotation = FindWallRotation(item)
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});
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used_tiles.Add(item);
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}
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}
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int counter = 0;
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var internalWalls = GetInternalWalls(room).Where(x => !used_tiles.Contains(x)).ToList();
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LayoutPosition layoutPosition = next_tile(Kitchen.RandomExtensions.Random(GetInternalWalls(room).Where(x => !used_tiles.Contains(x)).ToList()));
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while (queue.Count > 0)
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{
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if (used_tiles.Contains(internalWalls[counter]) || Blueprint.HasFeature(internalWalls[counter], FeatureType.Door))
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{
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counter++;
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continue;
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}
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Decorations.Add(new CLayoutAppliancePlacement
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{
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Appliance = queue.Dequeue().ID,
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Position = internalWalls[counter],
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Rotation = FindWallRotation(internalWalls[counter])
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});
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used_tiles.Add(internalWalls[counter]);
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counter++;
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}
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return true;
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LayoutPosition next_tile(LayoutPosition tile)
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{
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foreach (LayoutPosition item2 in Blueprint.AdjacentInRoom(tile).Concat(room_tiles))
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{
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if (Blueprint.IsTileAccessible(item2) && !used_tiles.Contains(item2))
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{
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used_tiles.Add(item2);
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return item2;
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}
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}
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throw new LayoutFailureException("Not enough spaces to place kitchen equipment");
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}
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}
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private List<LayoutPosition> GetInternalWalls(Room room)
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{
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List<LayoutPosition> walls = new List<LayoutPosition>();
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var room_tiles = Blueprint.TilesOfRoom(room);
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foreach (var tile in room_tiles)
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{
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foreach (var walltile in Blueprint.GetWalls(tile))
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{
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walls.Add(tile);
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}
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}
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return walls;
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}
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private Quaternion FindWallRotation(LayoutPosition pos)
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{
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Room room = Blueprint[pos];
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foreach (LayoutPosition layoutPosition in LayoutHelpers.Directions)
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{
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LayoutPosition layoutPosition2 = layoutPosition + pos;
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if (Blueprint[layoutPosition2].ID != room.ID)
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{
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return Quaternion.LookRotation(new Vector3(layoutPosition.x, 0f, layoutPosition.y), Vector3.up);
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}
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}
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return Quaternion.identity;
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}
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}
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}
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