Initial Commit

This commit is contained in:
Lachlan Leone
2026-04-05 18:57:16 +10:00
commit c3a5153a56
691 changed files with 85219 additions and 0 deletions
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using System.Collections.Generic;
using System.Linq;
using Easter2025.Utilies;
using Kitchen;
using Kitchen.Layouts;
using KitchenLib.References;
using UnityEngine;
namespace Easter2025.Customs.LayoutProfiles.Decorators
{
public class EasterDiningDecorator : Decorator
{
private List<LayoutPosition> used_positions = new List<LayoutPosition>();
public override bool Decorate(Room room)
{
List<CLayoutAppliancePlacement> bushesToAdd = new List<CLayoutAppliancePlacement>();
List<CLayoutAppliancePlacement> tablesToAdd = new List<CLayoutAppliancePlacement>();
int minBushes = 3;
int maxBushes = 5;
List<LayoutPosition> ShuffledPositions = (from r in Blueprint.TilesOfRoom(room) orderby UnityEngine.Random.value select r).ToList();
for (int i = 0; i < 8; i++)
{
if (FindValidPlacementLocation(ShuffledPositions, out LayoutPosition result, 10))
{
if (Random.value < 0.5f)
{
if (bushesToAdd.Count < maxBushes)
{
bushesToAdd.Add(new CLayoutAppliancePlacement
{
Position = result,
Appliance = GDOReferences.Bush.ID,
Rotation = new Quaternion(0, Random.Range(0, 360), 0, 0)
});
used_positions.Add(result);
foreach (LayoutPosition position in LayoutHelpers.AllNearby)
{
used_positions.Add(result + position);
}
}
}
else
{
if (tablesToAdd.Count < Profile.MaximumTables)
{
tablesToAdd.Add(new CLayoutAppliancePlacement
{
Position = result,
Appliance = Profile.Table.ID,
Rotation = Quaternion.identity
});
used_positions.Add(result);
foreach (LayoutPosition position in LayoutHelpers.AllNearby)
{
used_positions.Add(result + position);
}
}
}
}
}
if (bushesToAdd.Count > maxBushes || bushesToAdd.Count <= minBushes || tablesToAdd.Count > Profile.MaximumTables) return false;
foreach (var decoration in bushesToAdd)
{
Decorations.Add(decoration);
}
foreach (var decoration in tablesToAdd)
{
Decorations.Add(decoration);
}
return true;
}
private bool FindValidPlacementLocation(List<LayoutPosition> positions, out LayoutPosition result, int attempts = 5)
{
result = default;
if (attempts < 0) return false;
LayoutPosition randomPosition = positions[Random.Range(0, positions.Count)];
if (!used_positions.Contains(randomPosition) && !Blueprint.HasFeature(randomPosition) && Blueprint.IsTileOpenSpace(randomPosition))
{
result = randomPosition;
return true;
}
return FindValidPlacementLocation(positions, out result, attempts - 1);
}
}
}
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using System.Collections.Generic;
using System.IO;
using System.Linq;
using Kitchen;
using Kitchen.Layouts;
using KitchenData;
using UnityEngine;
namespace Easter2025.Customs.LayoutProfiles.Decorators
{
public class EasterKitchenDecorator : Decorator
{
public override bool Decorate(Room room)
{
Queue<GameDataObject> queue = new Queue<GameDataObject>(Profile.RequiredAppliances);
List<Vector3> used_tiles = new List<Vector3>(Decorations.Select((CLayoutAppliancePlacement d) => d.Position));
HashSet<LayoutPosition> room_tiles = Blueprint.TilesOfRoom(room);
foreach (LayoutPosition item in room_tiles)
{
if (Blueprint.HasFeature(item, FeatureType.Hatch))
{
Decorations.Add(new CLayoutAppliancePlacement
{
Appliance = Profile.Counter.ID,
Position = item,
Rotation = FindWallRotation(item)
});
used_tiles.Add(item);
}
}
int counter = 0;
var internalWalls = GetInternalWalls(room).Where(x => !used_tiles.Contains(x)).ToList();
LayoutPosition layoutPosition = next_tile(Kitchen.RandomExtensions.Random(GetInternalWalls(room).Where(x => !used_tiles.Contains(x)).ToList()));
while (queue.Count > 0)
{
if (used_tiles.Contains(internalWalls[counter]) || Blueprint.HasFeature(internalWalls[counter], FeatureType.Door))
{
counter++;
continue;
}
Decorations.Add(new CLayoutAppliancePlacement
{
Appliance = queue.Dequeue().ID,
Position = internalWalls[counter],
Rotation = FindWallRotation(internalWalls[counter])
});
used_tiles.Add(internalWalls[counter]);
counter++;
}
return true;
LayoutPosition next_tile(LayoutPosition tile)
{
foreach (LayoutPosition item2 in Blueprint.AdjacentInRoom(tile).Concat(room_tiles))
{
if (Blueprint.IsTileAccessible(item2) && !used_tiles.Contains(item2))
{
used_tiles.Add(item2);
return item2;
}
}
throw new LayoutFailureException("Not enough spaces to place kitchen equipment");
}
}
private List<LayoutPosition> GetInternalWalls(Room room)
{
List<LayoutPosition> walls = new List<LayoutPosition>();
var room_tiles = Blueprint.TilesOfRoom(room);
foreach (var tile in room_tiles)
{
foreach (var walltile in Blueprint.GetWalls(tile))
{
walls.Add(tile);
}
}
return walls;
}
private Quaternion FindWallRotation(LayoutPosition pos)
{
Room room = Blueprint[pos];
foreach (LayoutPosition layoutPosition in LayoutHelpers.Directions)
{
LayoutPosition layoutPosition2 = layoutPosition + pos;
if (Blueprint[layoutPosition2].ID != room.ID)
{
return Quaternion.LookRotation(new Vector3(layoutPosition.x, 0f, layoutPosition.y), Vector3.up);
}
}
return Quaternion.identity;
}
}
}