Initial Commit

This commit is contained in:
Lachlan Leone
2026-04-05 18:57:16 +10:00
commit c3a5153a56
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using Kitchen;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.PlayerCosmetics
{
public class BunnyTail : CustomPlayerCosmetic
{
public override string UniqueNameID => "BunnyTail";
public override CosmeticType CosmeticType => CosmeticType.Outfit;
public override GameObject Visual => Mod.Bundle.LoadAsset<GameObject>("BunnyTail").AssignMaterialsByNames();
public override bool BlockHats => false;
public override void OnRegister(PlayerCosmetic gameDataObject)
{
PlayerOutfitComponent playerOutfitComponent = gameDataObject.Visual.AddComponent<PlayerOutfitComponent>();
playerOutfitComponent.Renderers.Add(GameObjectUtils.GetChildObject(gameDataObject.Visual, "Icosphere").GetComponent<SkinnedMeshRenderer>());
}
}
}