Initial Commit
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using Easter2025.Components;
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using Easter2025.Utilies;
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using Kitchen;
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using KitchenMods;
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using Unity.Entities;
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namespace Easter2025.Systems.Achievements
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{
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public class TriggerBunnyReward : DaySystem, IModSystem
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{
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private readonly int REWARD_AMOUNT = 250;
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private EntityQuery _OrangeOrbs;
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protected override void Initialise()
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{
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base.Initialise();
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_OrangeOrbs = GetEntityQuery(new QueryHelper().All(typeof(CHasOrangeOrbs)));
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}
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protected override void OnUpdate()
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{
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if (HasSingleton<SHasTriggeredBunnies>()) return;
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if (_OrangeOrbs.IsEmpty) return;
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if (HasSingleton<CSetting>())
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{
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CSetting setting = GetSingleton<CSetting>();
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if (setting.RestaurantSetting != GDOReferences.Easter2025Setting.ID && setting.RestaurantSetting != GDOReferences.Easter2025GardenSetting.ID) return;
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}
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else
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{
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return;
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}
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SpawnBunny(1, Mod.RED_BUNNY_VIEW);
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SpawnBunny(3, Mod.GREEN_BUNNY_VIEW);
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SpawnBunny(5 , Mod.BLUE_BUNNY_VIEW);
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Entity e = EntityManager.CreateEntity(typeof(CMoneyTrackEvent));
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EntityManager.SetComponentData(e, new CMoneyTrackEvent
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{
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Identifier = GDOReferences.GenerousBunnies.ID,
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Amount = REWARD_AMOUNT
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});
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if (HasSingleton<SMoney>())
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{
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SMoney money = GetSingleton<SMoney>();
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money.Amount += REWARD_AMOUNT;
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SetSingleton(money);
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}
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Mod.achievementsManager.UnlockAchievement(Mod.ACHIEVEMENT_TRIGGER_BUNNIES);
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EntityManager.CreateEntity(typeof(SHasTriggeredBunnies));
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}
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private void SpawnBunny(int position, ViewType viewType)
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{
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Entity entity = EntityManager.CreateEntity(typeof(CPosition), typeof(CRequiresView), typeof(CEventBunny));
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Set(entity, new CPosition(-0.5f, 0, position));
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Set(entity, new CRequiresView
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{
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Type = viewType,
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ViewMode = ViewMode.World
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});
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}
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}
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}
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