Initial Commit
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using System;
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using Easter2025.Components;
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using Kitchen;
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using KitchenMods;
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using MessagePack;
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using Unity.Collections;
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using Unity.Entities;
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using UnityEngine;
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using UnityEngine.AI;
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namespace Easter2025.Views
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{
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public class RoamingBunnyView : UpdatableObjectView<RoamingBunnyView.ViewData>
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{
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public NavMeshAgent agent;
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public Animator animator;
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public override void SetPosition(UpdateViewPositionData pos)
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{
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if (!pos.Force && !((transform.localPosition - pos.Position).Chebyshev() > 0.5f)) return;
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base.SetPosition(pos);
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agent.Warp(pos.Position);
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}
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protected override void UpdatePosition() { }
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public class UpdateView : IncrementalViewSystemBase<ViewData>, IModSystem
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{
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private EntityQuery _Bunnies;
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protected override void Initialise()
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{
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base.Initialise();
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_Bunnies = GetEntityQuery(typeof(CLinkedView), typeof(CBunny));
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}
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protected override void OnUpdate()
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{
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using (NativeArray<Entity> Bunnies = _Bunnies.ToEntityArray(Allocator.Temp))
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{
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foreach (Entity Bunny in Bunnies)
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{
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if (!Require(Bunny, out CLinkedView cLinkedView) || !Has<CBunny>(Bunny)) continue;
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Vector3 TargetPosition = Vector3.zero;
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Vector3 PreferedFacingDirection = Vector3.zero;
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float StopDistance = 0;
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bool ShouldMove = false;
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if (Require(Bunny, out CMoveToLocation cMoveToLocation))
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{
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TargetPosition = cMoveToLocation.Location;
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PreferedFacingDirection = cMoveToLocation.DesiredFacing;
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StopDistance = cMoveToLocation.StoppingDistance;
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ShouldMove = true;
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}
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SendUpdate(cLinkedView, new ViewData
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{
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TargetPosition = TargetPosition,
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StopDistance = StopDistance,
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IsMoving = ShouldMove,
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PreferedFacingDirection = PreferedFacingDirection
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});
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}
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}
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}
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}
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[MessagePackObject(false)]
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public class ViewData : ISpecificViewData, IViewData.ICheckForChanges<ViewData>
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{
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public IUpdatableObject GetRelevantSubview(IObjectView view)
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{
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return view.GetSubView<RoamingBunnyView>();
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}
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public bool IsChangedFrom(ViewData check)
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{
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return true;
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}
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[Key(0)] public bool IsMoving;
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[Key(1)] public Vector3 TargetPosition;
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[Key(2)] public float StopDistance;
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[Key(3)] public Vector3 PreferedFacingDirection;
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}
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private ViewData Data;
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protected override void UpdateData(ViewData viewData)
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{
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Data = viewData;
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}
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private void Update()
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{
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if (Data == null) return;
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if (agent != null)
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{
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if (Data.TargetPosition != Vector3.zero && Data.IsMoving)
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{
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agent.stoppingDistance = Data.StopDistance;
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agent.SetDestination(Data.TargetPosition);
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}
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if (agent.remainingDistance <= agent.stoppingDistance && Data.PreferedFacingDirection != Vector3.zero)
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{
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transform.rotation = Quaternion.LookRotation(Data.PreferedFacingDirection - transform.position, Vector3.up);
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}
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if (agent.velocity.magnitude > 0.1f)
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{
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animator.SetBool("isJumping", true);
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animator.SetFloat("Speed", agent.velocity.magnitude);
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}
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else
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{
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animator.SetBool("isJumping", false);
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animator.SetBool("isRunning", false);
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}
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}
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}
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}
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}
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