using System; using System.Collections.Generic; using KitchenData; using KitchenMods; using Steamworks; using Unity.Collections; using Unity.Entities; namespace Easter2025.Components { public struct CHiddenBurnProcess : IComponentData, IModComponent, IItemProperty { public float BurnProgress; public float BurnTimeInSeconds; public FixedListInt64 Result; public bool IsComplete; public FixedListInt64 BurnableSurfaces; } }