using Easter2025.Customs.Generics; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Appliances.SceneAppliances { public class EasterGround : GenericSceneAppliance { public override string UniqueNameID => "EasterGround"; public override GameObject Prefab => Mod.Bundle.LoadAsset("EasterGround").AssignMaterialsByNames(); } }