using Kitchen; using KitchenMods; using MessagePack; using UnityEngine; namespace Easter2025.Views { public class BunnyEasterEggView : UpdatableObjectView { public class UpdateView : IncrementalViewSystemBase, IModSystem { protected override void OnUpdate() { } } [MessagePackObject(false)] public class ViewData : ISpecificViewData, IViewData.ICheckForChanges { public IUpdatableObject GetRelevantSubview(IObjectView view) { return view.GetSubView(); } public bool IsChangedFrom(ViewData check) { return true; } } protected override void UpdateData(ViewData viewData) { } public Animator GenericAnimator; private void Update() { if (GenericAnimator == null) return; GenericAnimator.SetBool("isLookingOut", true); } } }