using System.Collections.Generic; using Easter2025.Utilies; using KitchenData; using KitchenLib.Customs; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Dishes { public class DishHotCrossBun : CustomDish { public override string UniqueNameID => "DishHotCrossBun"; public override UnlockGroup UnlockGroup => UnlockGroup.Dish; public override CardType CardType => CardType.Default; public override DishCustomerChange CustomerMultiplier => DishCustomerChange.SmallDecrease; public override DishType Type => DishType.Starter; public override int Difficulty => 1; public override List StartingNameSet => new() { "Bun Intended", "Too Hot to Cross", "Criss Cross Delish", "Bun Appétit", "Rise and Cross", }; public override HashSet MinimumIngredients => new() { GDOReferences.RawHotCrossBun, GDOReferences.Butter, }; public override HashSet RequiredProcesses => new() { GDOReferences.Cook, GDOReferences.Chop, }; public override GameObject IconPrefab => Mod.Bundle.LoadAsset("HotCrossBunIcon").AssignMaterialsByNames(); public override List ResultingMenuItems => new() { new Dish.MenuItem { Item = GDOReferences.HotCrossBun, Phase = MenuPhase.Starter, Weight = 1, DynamicMenuType = DynamicMenuType.Static, DynamicMenuIngredient = null } }; public override List HardcodedRequirements => new List { GDOReferences.DishDyedEggs }; public override bool IsAvailableAsLobbyOption => Mod.ENABLE_ADDITIONAL_LOBBY_DISHES; public override List<(Locale, UnlockInfo)> InfoList => CenteralLang.Unlocks.HotCrossBuns; public override Dictionary Recipe => CenteralLang.Recipes.HotCrossBuns; } }