using System.Collections.Generic; using Easter2025.Utilies; using KitchenData; using KitchenLib.Customs; namespace Easter2025.Customs.Dishes { public class RecipeMayonnaise : CustomDish { public override string UniqueNameID => "RecipeMayonnaise"; public override DishType Type => DishType.Base; public override int Difficulty => 1; public override bool IsUnlockable => false; public override List<(Locale, UnlockInfo)> InfoList => CenteralLang.Unlocks.RecipeMayonnaise; public override Dictionary Recipe => CenteralLang.Recipes.RecipeMayonnaise; } }