using Easter2025.Customs.Generics; using KitchenData; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Items { public class BlueEasterBread : GenericStackableItem { public override string UniqueNameID => "BlueEasterBread"; public override GameObject Prefab => Mod.Bundle.LoadAsset("BlueEasterBread").AssignMaterialsByNames(); public override ItemValue ItemValue => ItemValue.Small; } }