using System.Collections.Generic; using Easter2025.Components; using Easter2025.Customs.Generics; using Easter2025.Utilies; using KitchenData; using KitchenLib.References; using KitchenLib.Utils; using Unity.Collections; using UnityEngine; namespace Easter2025.Customs.Items { public class CutCookedHotCrossBun : GenericStackableItem { public override string UniqueNameID => "CutCookedHotCrossBun"; public override GameObject Prefab => Mod.Bundle.LoadAsset("CutCookedHotCrossBun").AssignMaterialsByNames(); public override List Properties => new List { new CHiddenBurnProcess { Result = new FixedListInt64 { GDOReferences.CutFlamingHotCrossBun.ID }, BurnableSurfaces = new FixedListInt64 { ApplianceReferences.Hob, ApplianceReferences.HobDanger, ApplianceReferences.HobSafe, ApplianceReferences.HobStarting, }, BurnTimeInSeconds = 15 } }; } }