using System.Collections.Generic; using Easter2025.Components; using Easter2025.Customs.Generics; using KitchenData; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Items { public class PinkPlasticEgg : GenericStackableItem { public override string UniqueNameID => "PinkPlasticEgg"; public override GameObject Prefab => Mod.Bundle.LoadAsset("PinkPlasticEgg").AssignMaterialsByNames(); public override string ColourBlindTag => "P"; public override ItemValue ItemValue => ItemValue.SideSmall; public override List Properties => new List { new CHidableItem(), new CEggBasket.CanPlaceInBasket() }; } }