using Easter2025.Customs.Generics; using KitchenLib.Customs; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Items { public class RedShell : GenericStackableItem { public override string UniqueNameID => "RedShell"; public override GameObject Prefab => Mod.Bundle.LoadAsset("RedShell").AssignMaterialsByNames(); } }