using UnityEngine; using Random = UnityEngine.Random; namespace Easter2025.Views.Local { public class RandomPlacementView : MonoBehaviour { public Vector3 min = new(0, 0, 0); public Vector3 max = new(0, 0, 0); public GameObject Container; private void Awake() { Container.transform.position = new Vector3(Random.Range(min.x, max.x), Random.Range(min.y, max.y), Random.Range(min.z, max.z)) + Container.transform.position; } } }