using Easter2025.Customs.Generics; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Items { public class CutBurnedHotCrossBun : GenericStackableItem { public override string UniqueNameID => "CutBurnedHotCrossBun"; public override GameObject Prefab => Mod.Bundle.LoadAsset("CutBurnedHotCrossBun").AssignMaterialsByNames(); } }