using System.Collections.Generic; using Easter2025.Customs.Generics; using Easter2025.Utilies; using KitchenData; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Items { public class SlicedEgg : GenericStackableItem { public override string UniqueNameID => "SlicedEgg"; public override GameObject Prefab => Mod.Bundle.LoadAsset("SlicedEgg").AssignMaterialsByNames(); public override int SplitCount => 1; public override Item SplitSubItem => GDOReferences.EggYolk; public override List SplitDepletedItems => new List { GDOReferences.DeYolkedSlicedEgg }; } }