using Easter2025.Customs.Generics; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Items { public class WrappedCremeEgg : GenericStackableItem { public override string UniqueNameID => "WrappedCremeEgg"; public override GameObject Prefab => Mod.Bundle.LoadAsset("WrappedCremeEgg").AssignMaterialsByNames(); public override string ColourBlindTag => "C"; } }