using Kitchen; using KitchenData; using KitchenLib.Customs; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.PlayerCosmetics { public class BunnyTail : CustomPlayerCosmetic { public override string UniqueNameID => "BunnyTail"; public override CosmeticType CosmeticType => CosmeticType.Outfit; public override GameObject Visual => Mod.Bundle.LoadAsset("BunnyTail").AssignMaterialsByNames(); public override bool BlockHats => false; public override void OnRegister(PlayerCosmetic gameDataObject) { PlayerOutfitComponent playerOutfitComponent = gameDataObject.Visual.AddComponent(); playerOutfitComponent.Renderers.Add(GameObjectUtils.GetChildObject(gameDataObject.Visual, "Icosphere").GetComponent()); } } }