using Easter2025.Components; using Kitchen; using KitchenMods; using Unity.Entities; namespace Easter2025.Systems { public class KillRoamingBunnies : StartOfNightSystem, IModSystem { private EntityQuery _Bunnies; private EntityQuery _EventBunnies; protected override void Initialise() { base.Initialise(); _Bunnies = GetEntityQuery(typeof(CBunny)); _EventBunnies = GetEntityQuery(typeof(CEventBunny)); } protected override void OnUpdate() { EntityManager.DestroyEntity(_Bunnies); EntityManager.DestroyEntity(_EventBunnies); } } }