using Easter2025.Components; using Easter2025.Utilies; using Kitchen; using KitchenMods; using Unity.Entities; using UnityEngine; namespace Easter2025.Systems { public class TriggerBunnies : DaySystem, IModSystem { private readonly int REWARD_AMOUNT = 250; protected override void OnUpdate() { if (HasSingleton()) return; if (Input.GetKeyDown(KeyCode.F)) { SpawnBunny(1, Mod.RED_BUNNY_VIEW); SpawnBunny(3, Mod.GREEN_BUNNY_VIEW); SpawnBunny(5 , Mod.BLUE_BUNNY_VIEW); Entity e = EntityManager.CreateEntity(typeof(CMoneyTrackEvent)); EntityManager.SetComponentData(e, new CMoneyTrackEvent { Identifier = GDOReferences.GenerousBunnies.ID, Amount = REWARD_AMOUNT }); if (HasSingleton()) { SMoney money = GetSingleton(); money.Amount += REWARD_AMOUNT; SetSingleton(money); } EntityManager.CreateEntity(typeof(SHasTriggeredBunnies)); } } private void SpawnBunny(int position, ViewType viewType) { Entity entity = EntityManager.CreateEntity(typeof(CPosition), typeof(CRequiresView), typeof(CEventBunny)); Set(entity, new CPosition(-0.5f, 0, position)); Set(entity, new CRequiresView { Type = viewType, ViewMode = ViewMode.World }); } } }