using Easter2025.Customs.Generics; using Easter2025.Views.Local; using KitchenData; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Appliances.SceneAppliances { public class EggCobblestone : GenericSceneAppliance { public override string UniqueNameID => "EggCobblestone"; public override GameObject Prefab => Mod.Bundle.LoadAsset("EggCobblestone").AssignMaterialsByNames(); public override void OnRegister(Appliance gameDataObject) { base.OnRegister(gameDataObject); RandomRotationView randomRotationView = gameDataObject.Prefab.AddComponent(); randomRotationView.Container = gameDataObject.Prefab.GetChild("Container"); randomRotationView.min = 0; randomRotationView.max = 360; RandomPlacementView randomPlacementView = gameDataObject.Prefab.AddComponent(); randomPlacementView.Container = gameDataObject.Prefab.GetChild("Container"); randomPlacementView.min = new(-0.1f,0,-0.1f); randomPlacementView.max = new (0.1f,0,0.1f); } } }