using System.Collections.Generic; using Easter2025.Customs.Generics; using Easter2025.Utilies; using Kitchen; using KitchenData; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.ItemGroups { public class RawEasterBread : GenericStackableItemGroup { public override string UniqueNameID => "RawEasterBread"; public override GameObject Prefab => Mod.Bundle.LoadAsset("RawEasterBread").AssignMaterialsByNames(); public override List Sets => new() { new ItemGroup.ItemSet { Items = new List { GDOReferences.BoiledEgg, GDOReferences.Dough }, Min = 2, Max = 2 } }; public override List Processes => new List { new Item.ItemProcess { Process = GDOReferences.Cook, Duration = 1, Result = GDOReferences.EasterBread } }; } }