using System.Collections.Generic; using Easter2025.Customs.Generics; using Easter2025.Utilies; using KitchenData; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Items { public class BurnedHotCrossBun : GenericStackableItem { public override string UniqueNameID => "BurnedHotCrossBun"; public override GameObject Prefab => Mod.Bundle.LoadAsset("BurnedHotCrossBun").AssignMaterialsByNames(); public override List Processes => new() { new Item.ItemProcess { Process = GDOReferences.Chop, Duration = 1, Result = GDOReferences.CutBurnedHotCrossBun } }; } }