using System.Collections.Generic; using System.Reflection; using Easter2025.Customs.Generics; using Easter2025.Utilies; using Kitchen; using KitchenData; using KitchenLib.Customs; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Items { public class CookedCremeFillingPot : CustomItem { public override string UniqueNameID => "CookedCremeFillingPot"; public override GameObject Prefab => Mod.Bundle.LoadAsset("CookedCremeFillingPot").AssignMaterialsByNames(); public override Item DisposesTo => GDOReferences.Pot; public override Item SplitSubItem => GDOReferences.CremeFilling; public override bool PreventExplicitSplit => true; public override bool AllowSplitMerging => true; public override List SplitDepletedItems => new List { GDOReferences.Pot}; public override int SplitCount => 10; } }