using System.Collections.Generic; using Easter2025.Customs.Generics; using Easter2025.Utilies; using KitchenData; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Items { public class EasterBread : GenericStackableItem { public override string UniqueNameID => "EasterBread"; public override GameObject Prefab => Mod.Bundle.LoadAsset("EasterBread").AssignMaterialsByNames(); public override ItemValue ItemValue => ItemValue.Small; public override string ColourBlindTag => "E"; public override List SatisfiedBy => new List { GDOReferences.EasterBread, GDOReferences.RedEasterBread, GDOReferences.GreenEasterBread, GDOReferences.BlueEasterBread, }; } }