using System.Collections.Generic; using Easter2025.Utilies; using KitchenData; using KitchenLib.Customs; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Dishes { public class DishEasterBread : CustomDish { public override string UniqueNameID => "DishEasterBread"; public override UnlockGroup UnlockGroup => UnlockGroup.Dish; public override CardType CardType => CardType.Default; public override DishCustomerChange CustomerMultiplier => DishCustomerChange.SmallDecrease; public override DishType Type => DishType.Dessert; public override int Difficulty => 1; public override List StartingNameSet => new() { "", "", "", "", "", }; public override HashSet MinimumIngredients => new() { GDOReferences.Pot, GDOReferences.Water, GDOReferences.Egg, GDOReferences.Flour, }; public override HashSet RequiredProcesses => new() { GDOReferences.Cook }; public override GameObject IconPrefab => Mod.Bundle.LoadAsset("EasterBreadIcon").AssignMaterialsByNames(); public override List ResultingMenuItems => new() { new Dish.MenuItem { Item = GDOReferences.EasterBread, Phase = MenuPhase.Dessert, Weight = 1, DynamicMenuType = DynamicMenuType.Static, DynamicMenuIngredient = null } }; public override List HardcodedRequirements => new List { GDOReferences.DishDyedEggs }; public override bool IsAvailableAsLobbyOption => Mod.ENABLE_ADDITIONAL_LOBBY_DISHES; public override List<(Locale, UnlockInfo)> InfoList => CenteralLang.Unlocks.EasterBread; public override Dictionary Recipe => CenteralLang.Recipes.EasterBread; } }