using System.Collections.Generic; using Easter2025.Customs.Generics; using Easter2025.Utilies; using KitchenData; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.ItemGroups { public class DevilledEgg : GenericStackableItemGroup { public override string UniqueNameID => "DevilledEgg"; public override GameObject Prefab => Mod.Bundle.LoadAsset("DevilledEgg").AssignMaterialsByNames(); public override bool IsMergeableSide => true; public override List Sets => new() { new ItemGroup.ItemSet { Items = new List { GDOReferences.DeYolkedSlicedEgg, GDOReferences.MixedEggYolk }, Min = 2, Max = 2 } }; public override List SatisfiedBy => new List { GDOReferences.DevilledEgg, GDOReferences.RedDevilledEgg, GDOReferences.GreenDevilledEgg, GDOReferences.BlueDevilledEgg, }; } }