using System.Collections.Generic; using Easter2025.Customs.Generics; using Easter2025.Utilies; using Kitchen; using KitchenData; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.ItemGroups { public class UnwrappedCremeEgg : GenericStackableItemGroup { public override string UniqueNameID => "UnwrappedCremeEgg"; public override GameObject Prefab => Mod.Bundle.LoadAsset("UnwrappedCremeEgg").AssignMaterialsByNames(); public override List Sets => new() { new ItemGroup.ItemSet { Items = new List { GDOReferences.CremeEgg, GDOReferences.Wrapper }, Min = 2, Max = 2 } }; public override List Processes => new List { new Item.ItemProcess { Process = GDOReferences.Knead, Duration = 1, Result = GDOReferences.WrappedCremeEgg } }; } }