using System.Collections.Generic; using Easter2025.Customs.Generics; using Easter2025.Utilies; using KitchenData; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Items { public class WrapperRoll : GenericStackableItem { public override string UniqueNameID => "WrapperRoll"; public override GameObject Prefab => Mod.Bundle.LoadAsset("WrapperRoll").AssignMaterialsByNames(); public override int SplitCount => 999; public override bool AllowSplitMerging => true; public override bool PreventExplicitSplit => true; public override Item SplitSubItem => GDOReferences.Wrapper; public override Appliance DedicatedProvider => GDOReferences.WrapperProvider; } }