using Easter2025.Components; using Kitchen; using KitchenMods; using Unity.Collections; using Unity.Entities; namespace Easter2025.Systems { public class CompletedBushSystem : GameSystemBase, IModSystem { private EntityQuery _eggBushes; protected override void Initialise() { base.Initialise(); _eggBushes = GetEntityQuery(typeof(CItemHolder), typeof(CEggBush), typeof(CCanHideItem)); } protected override void OnUpdate() { using NativeArray eggBushes = _eggBushes.ToEntityArray(Allocator.Temp); foreach (Entity eggBush in eggBushes) { if (Require(eggBush, out CCanHideItem cCanHideItem) && Require(eggBush, out CTakesDuration cTakesDuration)) { if (!cTakesDuration.Active) continue; if (!(cTakesDuration.Remaining <= 0)) continue; if (cCanHideItem.HiddenItem == 0) continue; Entity createItemRequest = EntityManager.CreateEntity(typeof(CCreateItem)); EntityManager.SetComponentData(createItemRequest, new CCreateItem { ID = cCanHideItem.HiddenItem, Holder = eggBush }); cCanHideItem.HiddenItem = 0; EntityManager.SetComponentData(eggBush, cCanHideItem); } } } } }