using System.Collections.Generic; using Easter2025.Customs.Generics; using Easter2025.Utilies; using KitchenData; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Appliances.Decorations { public class GrassBunny : GenericDecorationAppliance { public override string UniqueNameID => "GrassBunny"; public override GameObject Prefab => Mod.Bundle.LoadAsset("GrassBunny").AssignMaterialsByNames(); public override List<(Locale, ApplianceInfo)> InfoList => CenteralLang.Appliances.GrassBunny; } }