using System.Collections.Generic; using Easter2025.Customs.Generics; using Easter2025.Utilies; using Kitchen; using KitchenData; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Appliances.Decorations { public class MountedCarrots : GenericDecorationAppliance { public override string UniqueNameID => "MountedCarrots"; public override GameObject Prefab => Mod.Bundle.LoadAsset("MountedCarrots").AssignMaterialsByNames(); public override List Properties => new List { new CMustHaveWall() }; public override OccupancyLayer Layer => OccupancyLayer.Wall; public override List<(Locale, ApplianceInfo)> InfoList => CenteralLang.Appliances.MountedCarrots; } }