using System.Collections.Generic; using Easter2025.Customs.Generics; using Easter2025.Utilies; using Kitchen; using KitchenData; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.ItemGroups { public class RawCremeFillingPot : GenericStackableItemGroup { public override string UniqueNameID => "RawCremeFillingPot"; public override GameObject Prefab => Mod.Bundle.LoadAsset("RawCremeFillingPot").AssignMaterialsByNames(); public override Item DisposesTo => GDOReferences.Pot; public override List Sets => new() { new ItemGroup.ItemSet { Items = new List { GDOReferences.Pot, GDOReferences.Milk }, IsMandatory = true, Min = 2, Max = 2 }, new ItemGroup.ItemSet { Items = new List { GDOReferences.Butter, GDOReferences.Sugar, }, Min = 2, Max = 2 } }; public override List Processes => new() { new Item.ItemProcess { Process = GDOReferences.Cook, Duration = 5f, Result = GDOReferences.CookedCremeFillingPot } }; public override void OnRegister(ItemGroup gameDataObject) { base.OnRegister(gameDataObject); if (gameDataObject.Prefab.TryGetComponent(out ItemGroupView itemGroupView)) { itemGroupView.ComponentGroups = new List { new() { Item = GDOReferences.Butter, GameObject = gameDataObject.Prefab.GetChild("Butter") }, new() { Item = GDOReferences.Sugar, GameObject = gameDataObject.Prefab.GetChild("Sugar") } }; } } } }