using System.Collections.Generic; using Easter2025.Customs.Generics; using Easter2025.Utilies; using Kitchen; using KitchenData; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.ItemGroups { public class RedDevilledEgg : GenericStackableItemGroup { public override string UniqueNameID => "RedDevilledEgg"; public override GameObject Prefab => Mod.Bundle.LoadAsset("RedDevilledEgg").AssignMaterialsByNames(); public override bool IsMergeableSide => true; public override List Sets => new() { new ItemGroup.ItemSet { Items = new List { GDOReferences.RedDeYolkedSlicedEgg, GDOReferences.MixedEggYolk }, Min = 2, Max = 2 } }; } }