using Easter2025.Customs.Generics; using Easter2025.Utilies; using KitchenData; using KitchenLib.Customs; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Items { public class HalfEgg : GenericStackableItem { public override string UniqueNameID => "HalfEgg"; public override GameObject Prefab => Mod.Bundle.LoadAsset("HalfEgg").AssignMaterialsByNames(); } }