using Easter2025.Customs.Generics; using Easter2025.Utilies; using Kitchen; using KitchenData; using KitchenLib.Customs; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Items { public class RedDye : GenericStackableItem { public override string UniqueNameID => "RedDye"; public override GameObject Prefab => Mod.Bundle.LoadAsset("RedDye").AssignMaterialsByNames(); public override Appliance DedicatedProvider => GDOReferences.DyeProvider; public override string ColourBlindTag => "R"; public override void OnRegister(Item gameDataObject) { base.OnRegister(gameDataObject); gameDataObject.Prefab.AddComponent().Element = gameDataObject.Prefab.GetChild("Circle"); } } }