using System.Collections.Generic; using Easter2025.Customs.Generics; using Easter2025.Utilies; using KitchenData; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Items { public class CutRawHotCrossBun : GenericStackableItem { public override string UniqueNameID => "CutRawHotCrossBun"; public override GameObject Prefab => Mod.Bundle.LoadAsset("CutRawHotCrossBun").AssignMaterialsByNames(); public override List Processes => new() { new Item.ItemProcess { Process = GDOReferences.Cook, Duration = 1, Result = GDOReferences.CutCookedHotCrossBun } }; } }