using System.Collections.Generic; using Easter2025.Customs.Generics; using Easter2025.Utilies; using Kitchen; using KitchenData; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.ItemGroups { public class MixedEggYolk : GenericStackableItemGroup { public override string UniqueNameID => "MixedEggYolk"; public override GameObject Prefab => Mod.Bundle.LoadAsset("MixedEggYolk").AssignMaterialsByNames(); public override List Sets => new() { new ItemGroup.ItemSet { Items = new List { GDOReferences.Mayonnaise, GDOReferences.EggYolk }, Min = 2, Max = 2 } }; } }