using System.Collections.Generic; using Easter2025.Customs.Generics; using Easter2025.Utilies; using KitchenData; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Items { public class BoiledEgg : GenericStackableItem { public override string UniqueNameID => "BoiledEgg"; public override GameObject Prefab => Mod.Bundle.LoadAsset("BoiledEgg").AssignMaterialsByNames(); public override List Processes => new List { new Item.ItemProcess { Process = GDOReferences.Chop, Duration = 1, Result = GDOReferences.SlicedEgg } }; } }