using Easter2025.Customs.Generics; using Easter2025.Utilies; using KitchenData; using KitchenLib.Utils; using UnityEngine; namespace Easter2025.Customs.Items { public class EggMould : GenericStackableItem { public override string UniqueNameID => "EggMould"; public override GameObject Prefab => Mod.Bundle.LoadAsset("EggMould").AssignMaterialsByNames(); public override bool IsIndisposable => true; public override Appliance DedicatedProvider => GDOReferences.EggMouldProvider; } }