Files
Lachlan Leone c3a5153a56 Initial Commit
2026-04-05 18:57:16 +10:00

160 lines
8.8 KiB
C#

using System.Collections.Generic;
using Kitchen.Layouts;
using Kitchen.Layouts.Modules;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.References;
using KitchenLib.Utils;
using UnityEngine;
using CustomSettingsAndLayouts;
using Easter2025.Customs.RestaurantSettings;
namespace Easter2025.Customs.LayoutProfiles
{
public class GardenBunnyLayout : CustomLayoutProfile
{
public override string UniqueNameID => "GardenBunnyLayout";
public override LayoutGraph Graph => GenerateLayout(UniqueNameID);
public override int MaximumTables => 3;
public override List<GameDataObject> RequiredAppliances => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).RequiredAppliances;
public override GameDataObject Table => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).Table;
public override GameDataObject Counter => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).Counter;
public override Appliance ExternalBin => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).ExternalBin;
// This script was generated by Layout Builder
public static LayoutGraph GenerateLayout(string graphName)
{
// Creating the graph
LayoutGraph graph = ScriptableObject.CreateInstance<LayoutGraph>();
// Creating all the nodes
RecentreLayout RecentreLayout0 = ScriptableObject.CreateInstance<RecentreLayout>();
NewFromTexture NewFromTexture0 = ScriptableObject.CreateInstance<NewFromTexture>();
FindAllFeatures FindAllFeatures0 = ScriptableObject.CreateInstance<FindAllFeatures>();
FilterByRoom FilterByRoom0 = ScriptableObject.CreateInstance<FilterByRoom>();
FilterOnePerPair FilterOnePerPair0 = ScriptableObject.CreateInstance<FilterOnePerPair>();
CreateFrontDoor CreateFrontDoor0 = ScriptableObject.CreateInstance<CreateFrontDoor>();
FilterByRoom FilterByRoom1 = ScriptableObject.CreateInstance<FilterByRoom>();
Output Output0 = ScriptableObject.CreateInstance<Output>();
AppendFeatures AppendFeatures0 = ScriptableObject.CreateInstance<AppendFeatures>();
AppendFeatures AppendFeatures1 = ScriptableObject.CreateInstance<AppendFeatures>();
SwitchFeatures SwitchFeatures0 = ScriptableObject.CreateInstance<SwitchFeatures>();
RequireAccessible RequireAccessible0 = ScriptableObject.CreateInstance<RequireAccessible>();
// Setting all the values
RecentreLayout0.FixSeed = 0;
RecentreLayout0.position = new Vector2(-512f, 488);
NewFromTexture0.SourceTexture = ResourceUtils.LoadTextureFromBase64("iVBORw0KGgoAAAANSUhEUgAAAA4AAAARCAYAAADtyJ2fAAAAeklEQVQoFcVSQQ7AIAiD/f/PDpAi0UTDPAwzq0ClQ4ncGlHTD/sFm8R0uLHiTBCn+ZGUCeZjYp5JSA5yqoKY4pM3lfUPxPiXik5pzp3UUlWppuJsGir1DeyMIz8W/eHsSIh1shNPlUAC8mVzcE4FP1/HbXMg8tSkcR0vsCgaGOy4qGgAAAAASUVORK5CYII=");
NewFromTexture0.Map = new List<NewFromTexture.ColorRoom>();
NewFromTexture.ColorRoom NewFromTexture0_colorRoom0 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom0.Color = new Color(0f, 0f, 0f, 0f);
NewFromTexture0_colorRoom0.Room = new Room(-1616784683, RoomType.NoRoom);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom0);
NewFromTexture.ColorRoom NewFromTexture0_colorRoom1 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom1.Color = new Color(1f, 0f, 0f, 1f);
NewFromTexture0_colorRoom1.Room = new Room(-794953739, RoomType.Kitchen);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom1);
NewFromTexture.ColorRoom NewFromTexture0_colorRoom2 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom2.Color = new Color(0f, 0f, 1f, 1f);
NewFromTexture0_colorRoom2.Room = new Room(1686145292, RoomType.Garden);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom2);
NewFromTexture.ColorRoom NewFromTexture0_colorRoom3 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom3.Color = new Color(0f, 1f, 0f, 1f);
NewFromTexture0_colorRoom3.Room = new Room(1773383595, RoomType.Kitchen);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom3);
NewFromTexture0.FixSeed = 0;
NewFromTexture0.position = new Vector2(-1162f, 488);
FindAllFeatures0.Feature = FeatureType.Door;
FindAllFeatures0.FixSeed = 0;
FindAllFeatures0.position = new Vector2(-300f, 738);
FilterByRoom0.RemoveMode = false;
FilterByRoom0.Type1 = RoomType.Kitchen;
FilterByRoom0.FilterSecond = true;
FilterByRoom0.Type2 = RoomType.Garden;
FilterByRoom0.FixSeed = 0;
FilterByRoom0.position = new Vector2(-100f, 738);
FilterOnePerPair0.FixSeed = 0;
FilterOnePerPair0.position = new Vector2(250f, 738);
CreateFrontDoor0.Type = RoomType.Garden;
CreateFrontDoor0.ForceFirstHalf = true;
CreateFrontDoor0.FixSeed = 0;
CreateFrontDoor0.position = new Vector2(-287f, 488);
FilterByRoom1.RemoveMode = false;
FilterByRoom1.Type1 = RoomType.Kitchen;
FilterByRoom1.FilterSecond = true;
FilterByRoom1.Type2 = RoomType.Garden;
FilterByRoom1.FixSeed = 0;
FilterByRoom1.position = new Vector2(-100f, 988);
Output0.FixSeed = 0;
Output0.position = new Vector2(1275f, 500);
AppendFeatures0.FixSeed = 0;
AppendFeatures0.position = new Vector2(450f, 500);
AppendFeatures1.FixSeed = 0;
AppendFeatures1.position = new Vector2(663f, 500);
SwitchFeatures0.SetToFeature = FeatureType.Hatch;
SwitchFeatures0.FixSeed = 0;
SwitchFeatures0.position = new Vector2(238f, 988);
RequireAccessible0.AllowGardens = true;
RequireAccessible0.ResultStatus = true;
RequireAccessible0.FixSeed = 0;
RequireAccessible0.position = new Vector2(938f, 500);
// Connecting all the nodes
RecentreLayout0.GetPort("Input").Connect(NewFromTexture0.GetPort("Output"));
FindAllFeatures0.GetPort("Input").Connect(RecentreLayout0.GetPort("Output"));
FilterByRoom0.GetPort("Input").Connect(FindAllFeatures0.GetPort("Output"));
FilterOnePerPair0.GetPort("Input").Connect(FilterByRoom0.GetPort("Output"));
CreateFrontDoor0.GetPort("Input").Connect(RecentreLayout0.GetPort("Output"));
FilterByRoom1.GetPort("Input").Connect(FindAllFeatures0.GetPort("Output"));
Output0.GetPort("Input").Connect(RequireAccessible0.GetPort("Output"));
AppendFeatures0.GetPort("AppendFrom").Connect(FilterOnePerPair0.GetPort("Output"));
AppendFeatures0.GetPort("Input").Connect(CreateFrontDoor0.GetPort("Output"));
AppendFeatures1.GetPort("AppendFrom").Connect(SwitchFeatures0.GetPort("Output"));
AppendFeatures1.GetPort("Input").Connect(AppendFeatures0.GetPort("Output"));
SwitchFeatures0.GetPort("Input").Connect(FilterByRoom1.GetPort("Output"));
RequireAccessible0.GetPort("Input").Connect(AppendFeatures1.GetPort("Output"));
// Adding all the nodes to the graph and setting the graph
graph.nodes.Add(RecentreLayout0);
RecentreLayout0.graph = graph;
graph.nodes.Add(NewFromTexture0);
NewFromTexture0.graph = graph;
graph.nodes.Add(FindAllFeatures0);
FindAllFeatures0.graph = graph;
graph.nodes.Add(FilterByRoom0);
FilterByRoom0.graph = graph;
graph.nodes.Add(FilterOnePerPair0);
FilterOnePerPair0.graph = graph;
graph.nodes.Add(CreateFrontDoor0);
CreateFrontDoor0.graph = graph;
graph.nodes.Add(FilterByRoom1);
FilterByRoom1.graph = graph;
graph.nodes.Add(Output0);
Output0.graph = graph;
graph.nodes.Add(AppendFeatures0);
AppendFeatures0.graph = graph;
graph.nodes.Add(AppendFeatures1);
AppendFeatures1.graph = graph;
graph.nodes.Add(SwitchFeatures0);
SwitchFeatures0.graph = graph;
graph.nodes.Add(RequireAccessible0);
RequireAccessible0.graph = graph;
graph.name = graphName;
return graph;
}
public override void OnRegister(LayoutProfile gameDataObject)
{
base.OnRegister(gameDataObject);
Registry.AddSettingLayout((RestaurantSetting)GDOUtils.GetCustomGameDataObject<Easter2025GardenSetting>().GameDataObject, gameDataObject);
}
}
}