Files
TheGreatEggscape-Public/Customs/Items/BoiledEggPot.cs
T
Lachlan Leone c3a5153a56 Initial Commit
2026-04-05 18:57:16 +10:00

36 lines
1.4 KiB
C#

using System.Collections.Generic;
using System.Reflection;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class BoiledEggPot : CustomItem
{
public override string UniqueNameID => "BoiledEggPot";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("BoiledEggPot").AssignMaterialsByNames();
public override Item DisposesTo => GDOReferences.Pot;
public override Item SplitSubItem => GDOReferences.BoiledEgg;
public override List<Item> SplitDepletedItems => new List<Item> { GDOReferences.Pot};
public override int SplitCount => 3;
public override void OnRegister(Item gameDataObject)
{
base.OnRegister(gameDataObject);
ObjectsSplittableView objectsSplittableView = gameDataObject.Prefab.AddComponent<ObjectsSplittableView>();
FieldInfo objectsInfo = ReflectionUtils.GetField<ObjectsSplittableView>("Objects");
List<GameObject> objects = new List<GameObject>
{
gameDataObject.Prefab.GetChild("Egg1"),
gameDataObject.Prefab.GetChild("Egg2"),
gameDataObject.Prefab.GetChild("Egg3")
};
objectsInfo.SetValue(objectsSplittableView, objects);
}
}
}