Files
Pets-Public/Systems/FillStateChangeRequests.cs
T
Lachlan Leone d78ae93c97 Initial Commit
2024-01-20 20:00:35 +11:00

45 lines
1.7 KiB
C#

using Kitchen;
using KitchenMods;
using Pets.Components;
using Pets.Components.Creation;
using Pets.Enums;
using Unity.Collections;
using Unity.Entities;
namespace Pets.Systems
{
public class FillStateChangeRequests : GameSystemBase, IModSystem
{
private EntityQuery _players;
private EntityQuery _stateChangeRequests;
protected override void Initialise()
{
base.Initialise();
_players = GetEntityQuery(typeof(CPlayer));
_stateChangeRequests = GetEntityQuery(typeof(CRequestStateChange));
}
protected override void OnUpdate()
{
using NativeArray<Entity> stateChangeRequests = _stateChangeRequests.ToEntityArray(Allocator.Temp);
using NativeArray<Entity> players = _players.ToEntityArray(Allocator.Temp);
for (int i = 0; i < stateChangeRequests.Length; i++)
{
Entity request = stateChangeRequests[i];
if (!Require(request, out CRequestStateChange cRequestStateChange)) continue;
foreach (Entity player in players)
{
if (!Require(player, out CPlayer cPlayer)) continue;
if (cPlayer.ID != cRequestStateChange.PlayerID) continue;
if (!Require(player, out CLinkedPet cLinkedPet)) continue;
if (!Require(cLinkedPet.PetEntity, out CPet cPet)) continue;
cPet.State = (PetState)cRequestStateChange.StateID;
EntityManager.AddComponentData(cLinkedPet.PetEntity, cPet);
EntityManager.DestroyEntity(request);
}
}
}
}
}