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2026-04-05 18:57:16 +10:00
using Easter2025.Customs.Generics;
using Easter2025.Views.Local;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Appliances.SceneAppliances
{
public class EggCobblestone : GenericSceneAppliance
{
public override string UniqueNameID => "EggCobblestone";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("EggCobblestone").AssignMaterialsByNames();
public override void OnRegister(Appliance gameDataObject)
{
base.OnRegister(gameDataObject);
RandomRotationView randomRotationView = gameDataObject.Prefab.AddComponent<RandomRotationView>();
randomRotationView.Container = gameDataObject.Prefab.GetChild("Container");
randomRotationView.min = 0;
randomRotationView.max = 360;
RandomPlacementView randomPlacementView = gameDataObject.Prefab.AddComponent<RandomPlacementView>();
randomPlacementView.Container = gameDataObject.Prefab.GetChild("Container");
randomPlacementView.min = new(-0.1f,0,-0.1f);
randomPlacementView.max = new (0.1f,0,0.1f);
}
}
}