30 lines
1.2 KiB
C#
30 lines
1.2 KiB
C#
using Easter2025.Customs.Generics;
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using Easter2025.Views.Local;
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using KitchenData;
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using KitchenLib.Utils;
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using UnityEngine;
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namespace Easter2025.Customs.Appliances.SceneAppliances
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{
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public class EggCobblestone : GenericSceneAppliance
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{
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public override string UniqueNameID => "EggCobblestone";
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public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("EggCobblestone").AssignMaterialsByNames();
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public override void OnRegister(Appliance gameDataObject)
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{
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base.OnRegister(gameDataObject);
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RandomRotationView randomRotationView = gameDataObject.Prefab.AddComponent<RandomRotationView>();
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randomRotationView.Container = gameDataObject.Prefab.GetChild("Container");
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randomRotationView.min = 0;
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randomRotationView.max = 360;
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RandomPlacementView randomPlacementView = gameDataObject.Prefab.AddComponent<RandomPlacementView>();
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randomPlacementView.Container = gameDataObject.Prefab.GetChild("Container");
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randomPlacementView.min = new(-0.1f,0,-0.1f);
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randomPlacementView.max = new (0.1f,0,0.1f);
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}
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}
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} |