24 lines
920 B
C#
24 lines
920 B
C#
using System.Collections.Generic;
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using System.Reflection;
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using Easter2025.Customs.Generics;
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using Easter2025.Utilies;
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using Kitchen;
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using KitchenData;
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using KitchenLib.Customs;
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using KitchenLib.Utils;
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using UnityEngine;
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namespace Easter2025.Customs.Items
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{
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public class CookedCremeFillingPot : CustomItem
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{
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public override string UniqueNameID => "CookedCremeFillingPot";
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public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("CookedCremeFillingPot").AssignMaterialsByNames();
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public override Item DisposesTo => GDOReferences.Pot;
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public override Item SplitSubItem => GDOReferences.CremeFilling;
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public override bool PreventExplicitSplit => true;
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public override bool AllowSplitMerging => true;
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public override List<Item> SplitDepletedItems => new List<Item> { GDOReferences.Pot};
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public override int SplitCount => 10;
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}
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} |