160 lines
8.8 KiB
C#
160 lines
8.8 KiB
C#
using System.Collections.Generic;
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using Kitchen.Layouts;
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using Kitchen.Layouts.Modules;
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using KitchenData;
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using KitchenLib.Customs;
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using KitchenLib.References;
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using KitchenLib.Utils;
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using UnityEngine;
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using CustomSettingsAndLayouts;
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using Easter2025.Customs.RestaurantSettings;
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namespace Easter2025.Customs.LayoutProfiles
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{
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public class BunnyLayout : CustomLayoutProfile
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{
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public override string UniqueNameID => "BunnyLayout";
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public override LayoutGraph Graph => GenerateLayout(UniqueNameID);
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public override int MaximumTables => 3;
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public override List<GameDataObject> RequiredAppliances => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).RequiredAppliances;
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public override GameDataObject Table => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).Table;
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public override GameDataObject Counter => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).Counter;
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public override Appliance ExternalBin => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).ExternalBin;
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// This script was generated by Layout Builder
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public static LayoutGraph GenerateLayout(string graphName)
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{
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// Creating the graph
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LayoutGraph graph = ScriptableObject.CreateInstance<LayoutGraph>();
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// Creating all the nodes
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RecentreLayout RecentreLayout0 = ScriptableObject.CreateInstance<RecentreLayout>();
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NewFromTexture NewFromTexture0 = ScriptableObject.CreateInstance<NewFromTexture>();
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FindAllFeatures FindAllFeatures0 = ScriptableObject.CreateInstance<FindAllFeatures>();
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FilterByRoom FilterByRoom0 = ScriptableObject.CreateInstance<FilterByRoom>();
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FilterOnePerPair FilterOnePerPair0 = ScriptableObject.CreateInstance<FilterOnePerPair>();
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CreateFrontDoor CreateFrontDoor0 = ScriptableObject.CreateInstance<CreateFrontDoor>();
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FilterByRoom FilterByRoom1 = ScriptableObject.CreateInstance<FilterByRoom>();
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Output Output0 = ScriptableObject.CreateInstance<Output>();
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RequireAccessible RequireAccessible0 = ScriptableObject.CreateInstance<RequireAccessible>();
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AppendFeatures AppendFeatures0 = ScriptableObject.CreateInstance<AppendFeatures>();
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AppendFeatures AppendFeatures1 = ScriptableObject.CreateInstance<AppendFeatures>();
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SwitchFeatures SwitchFeatures0 = ScriptableObject.CreateInstance<SwitchFeatures>();
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// Setting all the values
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RecentreLayout0.FixSeed = 0;
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RecentreLayout0.position = new Vector2(-500f, 488);
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NewFromTexture0.SourceTexture = ResourceUtils.LoadTextureFromBase64("iVBORw0KGgoAAAANSUhEUgAAAA4AAAARCAYAAADtyJ2fAAAAeklEQVQoFcVSQQ7AIAiD/f/PDpAi0UTDPAwzq0ClQ4ncGlHTD/sFm8R0uLHiTBCn+ZGUCeZjYp5JSA5yqoKY4pM3lfUPxPiXik5pzp3UUlWppuJsGir1DeyMIz8W/eHsSIh1shNPlUAC8mVzcE4FP1/HbXMg8tSkcR0vsCgaGOy4qGgAAAAASUVORK5CYII=");
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NewFromTexture0.Map = new List<NewFromTexture.ColorRoom>();
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NewFromTexture.ColorRoom NewFromTexture0_colorRoom0 = new NewFromTexture.ColorRoom();
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NewFromTexture0_colorRoom0.Color = new Color(0f, 0f, 0f, 0f);
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NewFromTexture0_colorRoom0.Room = new Room(-1616784683, RoomType.NoRoom);
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NewFromTexture0.Map.Add(NewFromTexture0_colorRoom0);
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NewFromTexture.ColorRoom NewFromTexture0_colorRoom1 = new NewFromTexture.ColorRoom();
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NewFromTexture0_colorRoom1.Color = new Color(1f, 0f, 0f, 1f);
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NewFromTexture0_colorRoom1.Room = new Room(-794953739, RoomType.Kitchen);
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NewFromTexture0.Map.Add(NewFromTexture0_colorRoom1);
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NewFromTexture.ColorRoom NewFromTexture0_colorRoom2 = new NewFromTexture.ColorRoom();
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NewFromTexture0_colorRoom2.Color = new Color(0f, 0f, 1f, 1f);
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NewFromTexture0_colorRoom2.Room = new Room(1686145292, RoomType.Dining);
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NewFromTexture0.Map.Add(NewFromTexture0_colorRoom2);
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NewFromTexture.ColorRoom NewFromTexture0_colorRoom3 = new NewFromTexture.ColorRoom();
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NewFromTexture0_colorRoom3.Color = new Color(0f, 1f, 0f, 1f);
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NewFromTexture0_colorRoom3.Room = new Room(1773383595, RoomType.Kitchen);
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NewFromTexture0.Map.Add(NewFromTexture0_colorRoom3);
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NewFromTexture0.FixSeed = 0;
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NewFromTexture0.position = new Vector2(-1150f, 488);
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FindAllFeatures0.Feature = FeatureType.Door;
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FindAllFeatures0.FixSeed = 0;
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FindAllFeatures0.position = new Vector2(-287f, 738);
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FilterByRoom0.RemoveMode = false;
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FilterByRoom0.Type1 = RoomType.Kitchen;
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FilterByRoom0.FilterSecond = true;
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FilterByRoom0.Type2 = RoomType.Dining;
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FilterByRoom0.FixSeed = 0;
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FilterByRoom0.position = new Vector2(-87f, 738);
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FilterOnePerPair0.FixSeed = 0;
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FilterOnePerPair0.position = new Vector2(263f, 738);
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CreateFrontDoor0.Type = RoomType.Dining;
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CreateFrontDoor0.ForceFirstHalf = true;
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CreateFrontDoor0.FixSeed = 0;
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CreateFrontDoor0.position = new Vector2(-275f, 488);
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FilterByRoom1.RemoveMode = false;
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FilterByRoom1.Type1 = RoomType.Kitchen;
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FilterByRoom1.FilterSecond = true;
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FilterByRoom1.Type2 = RoomType.Dining;
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FilterByRoom1.FixSeed = 0;
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FilterByRoom1.position = new Vector2(-87f, 988);
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Output0.FixSeed = 0;
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Output0.position = new Vector2(1286f, 500);
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RequireAccessible0.AllowGardens = false;
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RequireAccessible0.ResultStatus = true;
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RequireAccessible0.FixSeed = 0;
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RequireAccessible0.position = new Vector2(948f, 500);
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AppendFeatures0.FixSeed = 0;
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AppendFeatures0.position = new Vector2(463f, 500);
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AppendFeatures1.FixSeed = 0;
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AppendFeatures1.position = new Vector2(673f, 500);
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SwitchFeatures0.SetToFeature = FeatureType.Hatch;
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SwitchFeatures0.FixSeed = 0;
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SwitchFeatures0.position = new Vector2(248f, 988);
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// Connecting all the nodes
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RecentreLayout0.GetPort("Input").Connect(NewFromTexture0.GetPort("Output"));
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FindAllFeatures0.GetPort("Input").Connect(RecentreLayout0.GetPort("Output"));
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FilterByRoom0.GetPort("Input").Connect(FindAllFeatures0.GetPort("Output"));
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FilterOnePerPair0.GetPort("Input").Connect(FilterByRoom0.GetPort("Output"));
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CreateFrontDoor0.GetPort("Input").Connect(RecentreLayout0.GetPort("Output"));
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FilterByRoom1.GetPort("Input").Connect(FindAllFeatures0.GetPort("Output"));
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Output0.GetPort("Input").Connect(RequireAccessible0.GetPort("Output"));
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RequireAccessible0.GetPort("Input").Connect(AppendFeatures1.GetPort("Output"));
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AppendFeatures0.GetPort("AppendFrom").Connect(FilterOnePerPair0.GetPort("Output"));
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AppendFeatures0.GetPort("Input").Connect(CreateFrontDoor0.GetPort("Output"));
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AppendFeatures1.GetPort("AppendFrom").Connect(SwitchFeatures0.GetPort("Output"));
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AppendFeatures1.GetPort("Input").Connect(AppendFeatures0.GetPort("Output"));
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SwitchFeatures0.GetPort("Input").Connect(FilterByRoom1.GetPort("Output"));
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// Adding all the nodes to the graph and setting the graph
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graph.nodes.Add(RecentreLayout0);
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RecentreLayout0.graph = graph;
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graph.nodes.Add(NewFromTexture0);
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NewFromTexture0.graph = graph;
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graph.nodes.Add(FindAllFeatures0);
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FindAllFeatures0.graph = graph;
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graph.nodes.Add(FilterByRoom0);
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FilterByRoom0.graph = graph;
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graph.nodes.Add(FilterOnePerPair0);
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FilterOnePerPair0.graph = graph;
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graph.nodes.Add(CreateFrontDoor0);
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CreateFrontDoor0.graph = graph;
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graph.nodes.Add(FilterByRoom1);
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FilterByRoom1.graph = graph;
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graph.nodes.Add(Output0);
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Output0.graph = graph;
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graph.nodes.Add(RequireAccessible0);
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RequireAccessible0.graph = graph;
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graph.nodes.Add(AppendFeatures0);
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AppendFeatures0.graph = graph;
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graph.nodes.Add(AppendFeatures1);
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AppendFeatures1.graph = graph;
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graph.nodes.Add(SwitchFeatures0);
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SwitchFeatures0.graph = graph;
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graph.name = graphName;
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return graph;
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}
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public override void OnRegister(LayoutProfile gameDataObject)
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{
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base.OnRegister(gameDataObject);
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Registry.AddSettingLayout((RestaurantSetting)GDOUtils.GetCustomGameDataObject<Easter2025Setting>().GameDataObject, gameDataObject);
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}
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}
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} |