44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using System.Collections.Generic;
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using KitchenLib.Utils;
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using Pets.Components.Properties;
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using Pets.Customs.Types;
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using Pets.Enums;
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using Pets.Interfaces;
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using Unity.Collections;
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using UnityEngine;
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namespace Pets.Customs
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{
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public class Squirrel : CustomPet
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{
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public override string UniqueNameID => "Squirrel";
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public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("Squirrel").AssignMaterialsByNames();
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public override GameObject IconPrefab => Mod.Bundle.LoadAsset<GameObject>("SquirrelIcon").AssignMaterialsByNames();
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public override PetState DefaultState => PetState.Follow;
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public override List<IPetProperty> Properties { get; protected set; } = new List<IPetProperty>()
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{
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new CActivities
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{
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Activities = new FixedListInt64
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{
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(int)PetState.Follow,
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(int)PetState.Eat,
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(int)PetState.Sleep,
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}
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},
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new CSleepingPositionOffset
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{
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Offset = new Vector2(-0.458f, 0.041f)
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},
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new CRoamNearOwner(),
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new CStapleAppliances
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{
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Appliances = new FixedListInt64
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{
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GDOUtils.GetCustomGameDataObject<PetBed>().ID
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}
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}
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};
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}
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} |