22 lines
811 B
C#
22 lines
811 B
C#
using System.Collections.Generic;
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using Easter2025.Customs.Generics;
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using Easter2025.Utilies;
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using Kitchen;
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using KitchenData;
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using KitchenLib.Utils;
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using UnityEngine;
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namespace Easter2025.Customs.Appliances.Decorations
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{
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public class MountedCarrots : GenericDecorationAppliance
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{
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public override string UniqueNameID => "MountedCarrots";
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public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("MountedCarrots").AssignMaterialsByNames();
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public override List<IApplianceProperty> Properties => new List<IApplianceProperty>
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{
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new CMustHaveWall()
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};
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public override OccupancyLayer Layer => OccupancyLayer.Wall;
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public override List<(Locale, ApplianceInfo)> InfoList => CenteralLang.Appliances.MountedCarrots;
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}
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} |